Best posts made by VietnameeGuy
I just had a strange, very crazy idea in regards to dealing with offenders, and I was curious to know whether such an idea were feasible.
There are a certain category of players who have joined our server in the past with the sole intention of trying to get themselves banned (I will call them banseekers). The things that they do include excessive hacking, death spamming, very antisocial chatting (especially the n-bomb) and of course advertising other servers as soon as they arrive.
For the special cases where players have explicitly stated that they do this for the thrill of getting banned, we have had /res such as Encro's obsidian prison and Rocko's interrogation box, where players are imprisoned instead of getting banned, in which case they may eventually leave on their own. I find this to be ironically good, because it means we do not give the terrorists (banseekers) what they want.
On the other side of the coin, we get many ban appeals from those who say they were wrongfully banned, or that the punishment of a perm/temp-ban is too harsh for something like a chat offense.
My idea was if there were an official prison for "reforming" players, either a dedicated sector on each server, or even a separate server (though that would be a waste of a server), where major offending players are teleported instead of banishment, and the time spent in this sector depends on the severity of the offence. The rehabilitation chambers would include:
- A lag-inducing chamber full of angry dog spawners, for hackers and banseekers
- A pyscho ward with signs that say "There are no servers outside Dogecraft" for advertisers
- A floor-is-lava room with a single platform, for major griefers
- A kindergarten (emphasis on diversity and coexistence) for hate-speech, especially the dreaded n-bomb.
- A basic ward with a sign that says "Think about what you have done" for other offenders.
- Of course, every chamber is muted, because the last thing we want is for offenders to spam chat whilst in prison
- To appeal out of prison, simply place your apology-signed book in the hopper at the other end of the room.
- Visitors are allowed to watch the mayhem from behind the glass
Note that this is one of my crazier ideas, and as such I'm not taking this too seriously on account of how far-fetched it is. However, it would be a much more reformative way of dealing with the onslaught of banseekers and other offenders. And if it doesn't work, by all means ban them anyway. At least they would know that they had their chance.
I can vouch for Rocko too, he's super vigilant and all his bans are warranted for. If you got banned by him, you were clearly in the wrong.
The mods on this server have access to block placement history, so they would know if you had accessed a chest before. All they needed was your victims to report that their stuff was missing.
If you really wanted to avoid this happening, you should have read the /rules.
Latest posts made by VietnameeGuy
RE: My First Impressions....
Speaking as a nonstaff freebie, I have seen many previous players who tried to gain attention towards themselves by exclaiming how poor they were. At first our initial reaction was pity, but when you feed seagulls, they always come back for more.
Eventually we had to deal with spammers who felt entitled enough to beg for endgame weaponry, as well as newbies who ask for free torches because they are too lazy to learn how to make them. As a result of these incidents, the community has a very low tolerance for people who waste chat space in this manner. There may not be a rule against begging yet, but there is certainly a rule that says to stop when staff tell you to.
In the end, I would consider it lucky that you got off with a warning rather than a tempmute. It is the impression that others have of you which is more relevant than the impression you get from any community.
RE: Fast Travel in Creative
Would it be possible to do something like a toggle which would allow people to /plot visit by default?
The privacy setting could be changed later by the plot owner.
The further away the plots are from spawn, the more necessary it will be for people to teleport to their destination. It wouldn't be much of a Creative server if people cannot visit builds other than their own.
Fast Travel in Creative
Just wondering if there is a method to teleport around Creative similar to a /res tp, that would allow the public to explore the builds by address (in a tourist-like manner) rather than stumble upon good builds by accident.
I noticed that /plot visit only works if you either own the plot or you have been invited to build there by the owner, and /tpa requires at least one player to be at the plot already, which is inconvenient.
RE: Dynamap for Creative
The only con I can think of is if the staff happen to be building a massive secret event area in Creative right now, then the rest of us will know for sure. Probably a good idea to wait until that's done first.
If there are any other cons we should know about, please reply!
Dynamap for Creative
Having a dynamap for Creative would provide the following benefits:
- Players can easily see unclaimed plots by their stone outline and grassy area
- Players can identify which plots are being/already built and can come visit these builds, boosting tourism.
- If plots are displayed like residences in the other maps, players will be able to know the owner of the plot, amongst other details, by hovering over the plot on the map
- The grid appearance on the map would help with navigation and plot addresses much better than an in-game map
- Staff can monitor the map without having to be online, and may theoretically be able to identify problematic builds faster due to their peculiar shape on the map:
- redstone contraptions can be spotted by their components, such as repeaters and powered tracks
- worldedited skyscrapers would look like a solid colour on the map with little to no decorations
- assuming that shadows are visible on the dynamap, even transparent worldedited skyscrapers would change the brightness level of regular grass
- any offensive imagery would more likely be drawn flat on the grass and therefore be easily visible on a map
- any text drawn vertically would usually be one block thick with irregular spacing
- giant phalluses aren't complete without two spheres
- Knowing where builds are would make it easier for fast travel so empty plots can be skipped over when travelling.
- Knowing the space limits of the Creative map would help in mitigating overplotting, or at least provide a visual representation of claimed plot ratios.
- Pixel art