@OneRitzyWillow Ah, I've also heard through a friend that if you have telepathy on an axe it won't count towards your job as a woodcutter. Or at least not the way it should (either money or xp).
Just lookin to have fun on the server, and improve it how I can.
Posts made by Scrathix
The Hunter Dilemma
If anyone cared to check the top positions on any job (./jobs top [job]) they will see that most of them have quite a few people with sizable levels, nothing too unusual. Maybe they'd range from 10-50, perhaps even 50-80 if they're really high up on the board. All this seems to apply to every job except Hunter. If you were to check Hunter leaderboards, some have hit the level cap and many are not too far behind. It's no secret as to why Hunter is so popular, its because it offers the most money of course! Any time a new player asks how to get money? Easy, just tell them "Join Hunter and go to ./res tp mob_farm." This is an issue, it seems like everyone is a Hunter because it's so rewarding. Depending on who you talk to, they'd think you are an idiot if you aren't a Hunter. I want to suggest the idea of either buffing other jobs/professions or nerfing Hunters. I still wouldn't go as far to suggest a ban on public mob farms, but if that would bring some diversity to the server (in terms of player occupation) then so be it. Hope this raises some sort of discussion, as I'd appreciate any counter-arguments provided.
RE: The Shopping District Issue
@pustinek Well I think we should offer a notice to those who haven't put much effort into their shops to let them know of the changes and give them a small window of time. Perhaps a rule stating that some level of upkeep should be maintained. If that rule is made and the notices are given out, the process should become completely automatable from that point forward (making it easier on mods/admins). And I also agree with Annie's suggestion of 6 weeks before plot termination. Given that players would be paying 500k+ for a shop plot, perhaps raising the time from 1 month to 1 1/2 months is more reasonable because as she said: life happens. Hope this gives a clearer image as to how the changes could be implemented.
RE: The Shopping District Issue
@pustinek I think you have the right idea about the auto-resell for when a player goes AWOL for a month, but it still doesn't really correct the issue. Very few new players end up making it to meta game and make contributions to the economy in any significant way. So far, due to the abundance of abandoned shops, they've actually seemed to hurt the economy. So while the detection for inactivity being reduced from 3 months to 1 is great, its still resulting in new players locking out plots for a month.
As for the large-scale "renting" idea with like 20k+ a month to maintain the shop, I just believe this is unnecessary when taking the idea i've proposed into account.
As for the increase of /cshop creations, I think raising it would be a step in the wrong direction. The initiative should be to make larger plots harder to obtain, while still offering the small rental shops to new players looking to make a break on the market in a way that doesn't negatively affect it. Basically, dedicated players would (and should) be the only ones to own any sort of shop plot that is not a rental.
If we increase the initial price on shop plots to $500k+, and increase rental shop advertisement (especially to new players), then I think all these issues will be solved with little to no repercussions.
RE: The Shopping District Issue
@Golden_Crafter Thats even more reason to make them worth more. If some new player buys a plot currently and then gets off like many of them do, they're still locking out the plot for 3 months. And I am aware that you cannot immediately assume or know when a specific player may show commitment, but with this idea in play, it wouldn't matter as much because it's still limiting the shops to more dedicated players regardless.
The Shopping District Issue
I think it's about time to address the obvious issue(s) with the /shop district. As many already know, the shopping district is expanding more over time. This influx of more variety in business' is great, except it comes with a huge drawback: Availability. This isn't to say that there is never enough available to the players, but rather the contrary; Shops are too accessible for new or non-committed players.
From the time I've started playing which is about 3 months+ the shopping district has exploded with newer stores. In addition to the store-driven economy, ways of obtaining money have exploded as well, mostly due to public mob farms. This immense surge of money earned by hunters (new and experienced), and server events, have injected an overwhelming amount of wealth into the shopping district. Players have more money than they know what to do with.
Before money was prevalent, shops costed $50,000 for a plot, leaving rental shops as the cheaper alternative for new players looking to become entrepreneurs. Now shops seem to have been elevated to $200,000 per plot, which is likely due to the very same issue mentioned previously. However, these new prices still offer too much leeway to those newer players. Instead of proposing a ban on public mob farms or perhaps a cutback on event rewards, I raise the suggestion of increasing the shop plot sale price to $500,000. This would ensure a fair difficulty for any new player, meaning they would need to actually commit to the game and put real time and effort into the server. This would not only solve the issue of constantly un-stocked shops, but barren shops and shop plots altogether. Even if it does not completely resolve such an issue it will certainly reduce the frequency of it. Shops 120, 118, 108, 123, 130, 131, and 135 are just a handful of examples of shops that have seen very little attention.
This is mainly due to owners who are incredibly infrequent players, stopped playing completely, or find little interest in maintaining a shop. There are many more shops like those previously listed, and I cannot say that the admins/mods haven't been making an effort to improve this glaring issue. I have seen shops that were previously abandoned gone up for sale, which is good. However, even with the price raise currently in place, it is doubtful that it will have the substantial effect that we all need. I hope this subject gets some light, and that we can eventually find a solution that works for everyone.