Ty for your suggestion. But as far as a server like acidic water is concerned it probably won't be implemented since it's very similar to skyblock and would just spread our server out to much. But for the part with custom mobs. I'm currently playing around with an RPG style server. So it would have quests, custom mobs, classes, party system and other fun stuff like dungeons... Which could be implemented in the future if all goes as planned.
Posts made by pustinek
RE: new Server Suggestion AcidSlime
It's time to post a quick update on some of the changes brought to dogecraft in the last week or so.
Moved to Bungeecord
So we decided to move our server to bungeecord since this will bring us more freedom to expand dogecraft into different game play styles.
The first new game play will be skyblock which should be available open to public soon, probably still in the month of January.
New store comming soon
With the release of dogecraft skyblock we plan to also release the newly redesigned store with the items that will be available in skyblock. This will probably also
bring a contest for store credit (coupons). The type of contest hasn't been decided yet
Market world changes (Important Changes)
As many of you may have noticed that the market world is almost always full and it's impossible to buy an empty plot to create your own shop. After receiving
feedback from other players on the forums, we decided to make buy able plots cost extra (250 000$ --> 500 000$ for normal plots... 500 000$ --> 800 000$ ).
Other important change is that any player that is inactive (not logged in) for 45 days straight will get his plot resold back to the server for 70% of purchasing price. The plot will also be deleted so any store and chest shops will be lost forever !
RE: The Shopping District Issue
Sure thing guys, so the plan is simply to make the buyable plots more expensive, normal - 500k, premium 750k. Keeping the cost of chest shop the same. Buyable shops will now be sold back after 1month of inactivity from players... What about the shops that are sold to active players but aren't used really as shops but just some ugly half finished thing ?
RE: The Shopping District Issue
I agree we are having some issues with the current shop situation. So far I've came up with two possible solutions, and I'll let you guys decide which is the best one:
Convert all regions to rent regions and make the rent extend to maximum of one month, this would also mean we could control the taxation on the stores so players would have to pay like +/-20k per month to just keep it.
The other solution is to make the shop just resell it self after the player is inactive for a month. This would be automatic so no intervention would be needed by our staff members
Also i'm another thing we could change is the taxation of creating a chest shop. Which at the moment is 40$ and we could increase it to 200$.
RE: Weekly Quest Idea
@Groplays I was thinking of the same thing. Creating a world with an awesome map (castle map) where players would have to rush the castle, kill some guards,epic mobs and finally the king to win the event.. The Armor players would have would be totally separated from the main world so there would be no OP players. everyone would start with the same armor and weapons. the way to get better armor and weapons would just be to find chests hidden in the castle and by killing mobs.