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More job perks



  • The job perks only going to 100 has bugged me for awhile now since exp wise 125 and 150 are harder than 25, 50, and 75. These are my idea of better perks for jobs also as a side note at beginning spawners currently are dogecrates or in the case of this event for slimefun has been the only way to get spawners. We have custom crafting on the server so it weird we haven't made a system tying jobs levels with certain spawners, with material or costs so some of the job suggestions will have spawners exclusive to that job with ideas of custom crafting recipes. (doesn't have to be these recipes exactly just giving an idea)

    Builder:
    125 perk- 12 homes (need them homes for build save areas)
    150 perk- /concrete a command to turn unhardened concrete to hardened for convenience and better builds.

    Crafter:
    125- Ability to bottle exp since currently only alchemist can and crafter can craft loads of other things as well.
    150- Two spawners types Foxes and pandas (recipe for fox 1 coloshite, 16 fox eggs, 16 iron blocks, 3 alexandrite, 64 diamonds, and 4 stacks of berry making a unique pattern) (recipes for panda 1 coloshite, 16 panda eggs, 16 ironblocks, 9 sapphire, 3 alexandrite, and 4 stacks of bamboo making a nice pattern)

    Miner:
    125 perk- Craft bat and silver fish spawners (bat spawners 1 coloshite, 16 bat eggs, 16 iron blocks, 8 sapphires, 64 diamonds, 4 stacks of spider eye) (silverfish spawners 1 coloshite, 16 silverfish eggs, 16 iron blocks, 3 alexandrite, 64 diamonds, 4 stacks of emeralds)
    150 perk- higher chance of the rare crafting materials in resource

    Digger
    125 perk- loot tables including all music disks.
    150 perk- Craft husk and stray spawners (Husk spawner 1 coloshite, 16 husk eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of rotten flesh) (stray 1 coloshite, 16 stray eggs, 16 iron blocks, 4 sapphires, 64 diamonds, and 4 stacks of bones)

    Woodcutter
    125 perk- ocelot and parrot spawners ( ocelot 1 coloshite, 16 ocelot eggs, 16 iron blocks, 8 sapphires, 64 diamonds, and 4 stacks of raw cod)(parrot spawner 1 coloshite, 16 parrot eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of cookies)
    150 perk- polar bears and bees spawners (polar bears 1 coloshite, 16 polar bear eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of snow blocks) (bee spawner 1 coloshite, 16 bee eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of rose bushes)

    Fisherman:
    100 perk- pufferfish and salmon spawner (pufferfish 1 coloshite, 16 pufferfish eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of sea grass) (Salmon spawner 1 coloshite, 16 bee eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of kelp)
    125 perk- tropical fish and cod spawner (tropical fish 1 coloshite, 16 tropical fish eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of coral) (cod spawner 1 coloshite, 16 bee eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of kelp)
    150 perk- Squid spawners and guardian spawners (squid 1 coloshite, 16 squid eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of ink sacs) (guardians spawner 1 coloshite, 16 bee eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of prismarine blocks)

    Blacksmith:
    125 perk- Ability to make one line of lore tags on items (this allows blacksmith made tools to have flavor text and is largely cosmetics)
    150 perk- 100% salvage

    Alchemist:
    125 perk- witch spawner (witch 1 coloshite, 16 witch eggs, 16 iron blocks, 8 sapphires, 6 diamonds, and 4 stacks of glass bottles)
    150 perk- cat and slime spawners (cat 1 coloshite, 16 cat eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of raw salmon) (slime spawner 1 coloshite, 16 slime eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of slimeballs)

    Hunter:
    125 perk- enderman (enderman 1 coloshite, 16 enderman eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of endstone)
    150 perk- creeper (creeper 1 coloshite, 16 creeper eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of tnt)

    Explorer:
    75 perk- ability to use /top
    125 perk- ability to /near to see nearby players as they adventure
    150 perk- llama and mooshroom spawners (llama 1 coloshite, 16 llama eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of wool) (mooshroom spawner 1 coloshite, 16 mooshroom eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of mycelium)

    Farmer:
    100 perk- (i dont see farmers getting hurt that often so /heal seems weird) Pig and horse spawner (horse 1 coloshite, 16 horseeggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of hay bales) (pig spawner 1 coloshite, 16 pig eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of grass)

    125 perk- access to /magnet sucks items into inv in a small radius like when crops are broken.
    150 perk-- ability to craft chickens and rabbit spawner (chickens 1 coloshite, 16 chickens eggs, 16 iron blocks, 4 alexandrite, 64 diamonds, and 4 stacks of seeds) (rabbit spawner 1 coloshite, 16 rabbit eggs, 16 iron blocks, 8 sapphire, 64 diamonds, and 4 stacks of dandelion)

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